The Dwarven nation occupies a large plateau along the south shore of
The Continent. Chelio is a coal mine in the center of the plateau, an
open affair with succeeding layers going deep into the earth. The first
test Game was held here, in a section of the town containing disused
mining vehicles. Coal dust hazards made fire magic interesting to watch.
The Dark Elves hosted the second match in the underground town of Deep
Rock. An old underground crypt was opened up and used as the battleground
for three parties of warriors: Dwarves, Dark Elves and Lizard People.
Angry ghosts and Poltergeists made the action more than interesting.
The sun-worshipping Lizard People of the Eith Bright desert live reclusive
lives in this parched and dusty land. Their aggressive participation
in the Arena League came as a surprise to all involved. Eith Bright
is an elevated and rocky desert, forming a saddle between the Dwarven
plateau to the south and the Gloran Mountains to the North.
The wild North Men live in isolated communities along the North shore
of the Continent. Their main contact with other folk used to be their
feared longships, which would appear from the mists for lightning raids.
Since Empire, these proud people stll raid up and down the coast, but
they only count coup and "steal" wives from willing families.
The rocky forest in the North was chosen as a site for the first four-way
Match, including Dark Elves, Dwarves, Lizard Folk and a group of North
This range, several thousand miles long and tens of thousands of feet
high, is volcanically active. It is the home of the Dark Elves and their
monstrous spider minions.
Built by the Emperor in record time, this solid stone city is placed in
the exact center of the continent. By Imperial decree, the only industry
allowed in the City is to support the League. A full Red Legion has
been tasked with keeping the peace. Their initial role of sniffing out
rebels has been replaced with peace-keeping duties.
To the south-west of Eith Bright lies the Swamp of Ina-Ata, a saltwater
morass where an aquatic species of primitive Lizard People live. Some
say the Lizards are leftovers of guardians tasked to protect a holy
place that was once on a plateau that sank in some long-forgotten cataclysm
to become the swamp.
This island is the home of the Zanemarati, a race of demon-worshipping
humans. Not much is known about the place, but rumor has it that it
is heavily developed, and is suffering a shortage of natural resources
- hence the Zanemarati's desire to expand to the nearly Continent. Just
what the resource is that they seek - only time will tell.
The Wood Elves of Kaleria tried to remain aloof from the Emperor's wars
of conquest, but he was able to use his Red Legions' might to bring
them from hiding for a decisive battle away from their tall trees. After
victory, he granted their request to return to their forest and be left
alone, provided their tax burden was paid on time. And it has. Since
the Elves of Kaleria have not provided any participation in the Arena
League, the Emperor has not spared them their tax burden, which is still
paid in full every autumn. Individual Kalerian Elves participate in
the League as Mercs, but their numbers are few and far between.
The Orx of Luurm are a reclusive race that avoided conquest by the Emperor-
because they were conquered by the Dark Elves first. They exist as a
slave race to these necromancers but would like nothing better than
to throw off their shackles, subjugate the Dark Elves, and take their
place in the Empire. Some Orx who evaded the Elves and made homes in
the crags of the Gloran mountains, participate in the League as Mercs.