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The NRAAV - these
big vehicles are so easy to paint. Just spray paint them with a base
color (like tan or desert yellow in this case), then drybrush with
a similar color mixed with white. Paint the tracks and weapons black
and drybrush with gray, and you're done. We sell them on our store
page. They are as big as they look - and there's room inside to store
a couple of squads of minis. Full rules will be published in the Heroes
of Battle ruleset.
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Mecks versus Humans. We
set up the scenario thinking the NRAAVS would be over-powerful, with
their strong main armament and not-shabby secondary weapons. Turns
out the Mecks, armed with Microwavers, had no trouble popping all
three of the NRAAVS, while taking few losses. Oh well, that's why
we call it playtesting.
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The deadly Meck Minitank
(an Armorcast vehicle).
with a high DT, energy shields and APAC, the humans were never able
to take one out of the fight. Its main gun, while not as powerful
as the NRAAVs', scored some serous damage against those armored vehicles.
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NRAAV with the back ramp
lowered. Each NRAAV comes with one "door-gun", in this case
a triple rocket launcher, manned by some (ahem) Games workshop troops.
We'll see if we can't find our own pewter minis to use as crew for
the NRAAVS.
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Glen's NRAAV bravely moves
forward, straddling a deep trench in which several Legionnaires are
hiding. Note the recycled terrain from our con booth two years ago.
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Sky-eye view of my NRAAV
at bottom left, and Glen's at top right, waiting for the Mecks to
get closer.
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So we've been playing Injurius
Games for 5 years now, and I have never seen anyone killed by Dervish
Grenades. These random weapons tend to be more of a nuisance weapon
than anything. So we were all shocked when Ross (who invented the
things, incidentally) hit my Grunt two turns in a row with Mini-Dervishes,
and brought him from full health to -14 in no time at all. The photo
shows what happens to someone who gets cut up by a Dervish.
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Meanwhile, Glen's NRAAV
has been destroyed by a lucky crit (vehicles take damage like Mecks
do, with damage thresholds and a crit chart). note the Games Workshop
crew (hoping to get our own soon) and the D&D Miniatures Fire
Elementals to represent fire and Burning Skeletons to represent, er,
burning skeletons. You can almost hear the screams of the crew. We're
sick.
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RATZ.
After the Meck victory in the scenario, we played a 6-way game on
a large map with a variety of standard races. I got to play the RATZ
- my favorite.
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RATZ versus Mecks. My RATZ
had Mecks on the right and on the left, so I decided to go all one
way - left. My RATZ pretty much did their jobs, taking on Chris' Mecks
at close range. My RATZ fell like flies under the Meck's ovewhelming
fire, but they gave as good as they got.
At the end of the match,
my RATZ had more Battle Honors than the Mecks, despite being unable
to take out the Jumper, whose high defenses were difficult to overcome.
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