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Welcome to our General Glen's Second Edition page.

Hitler Must Be Stopped

"… Tanks are rolling over the border, ladies and gentlemen, and the defenses are crumbling. Prime Minister Chamberlain's Peace In Our Time was woefully short-lived."

The Dieppe Disaster

"5,000 Canadian and 1,000 British troops landed on the sea port town of Dieppe, in Northern France, in a raid to test the German defenses. The defenses, as they say, were hardly tested as the operation went wrong from the start. At the end of the day, 1,000 boys were dead and over 2,200 were captured in this, the greatest loss Canada has suffered in this war."

Small actions, great Effect

"After prolonged bombing runs on the French coast by the U.S. Army Air Force, 225 U.S. Army Rangers scaled the cliffs at Pointe du Hoc under intense enemy fire and destroyed the German gun emplacements that could have threatened Omaha and Utah beaches."

"After the glider crashed off-target (in Beny-Sur-Mer, we found out later), we made the best of things. There was a German artillery platoon in the village, and their Hummels were pounding Juno beach where the boys were about to land. So we got to work and took out those guns."

"We suffered 90% losses holding that God-forsaken hill, but we made Jerry pay for every life. The hill was held, and we were relieved after 48 hours. The Hurtgen Forest will always be my personal Hell."

Skirmish Action

Pit your platoon against the enemy in this skirmish-scale World War II miniatures game. The rules are fast, simple, and encourage action and risk-taking. War is not for the weak at heart!

Unlike most other miniatures games, you don't need to spend hundreds of dollars purchasing your army and building terrain. we encourage the use of plastic toy soldiers in 54mm scale - you know, Green army Men - or if you must spend a lot of money, 1:32 to 1:35 scale model soldiers. Gosh, you can even use some of the new scales coming out like the modern 1:18 or 1:9 scale you see in those big action figures. Just remember: the bigger the soldiers, the bigger the battlefield!

Terrain is separated into zones, 6 inches each for 54mm Army Men. Why zones? Well, we hate measuring. Zones make it very easy to count range and to determine how far a soldier or vehicle can move in a turn. No more tape measures! No more arguments!

Note that you can play this game with smaller miniatures as well - for 25mm army men in pewter or even the 1:75 scale plastics, you're looking at a 3 inch zone.

Line of sight is pretty simple. Get down behind your soldier, and see what he can see! You can also use a periscope or a laser if you're not too nimble.

You'll need d12s to play Gen Glen, the more the better! Some of the Big Guns do a lot of dice of damage, after all.

You can purchase D12s at better gaming or hobby stores.

In the picture at left, we have Stalingrad, always a fun scenario if you're into that sort of thing. This battle makes heavy use of tanks and armored cars.

Gen Glen has rules for the armored vehicles of all major participants in this war. Vehicles and buildings are all modeled using a generic critical hit system that makes them at the same time formidable and vulnerable to men on foot.

The rule book includes optional morale rules, tips on buiding terrain and rules for every weapon type used by foot soldiers in this conflict, from pistols to SMGs to Assault Rifles to Infantry Antitank weapons.

Generic stats for each weapon type allow all specific brands to be used.

For example: an SMG(M) is represented in the rules as an automatic weapon with a detachable magazine firing a pistol cartridge, like the M3 Grease gun or MP38/40; an SMG(D), on the other hand, would be a drum-fed SMG like the 71 round PPSH or Thompson with 100 round drum.

Because toy soldiers aren't always standing, we make use of posture in our rules. When your toy solder kneels, replace him with a kneeling figure. When he goes prone, put in a prone figure. For those figs like commanders that don't always have different poses, we use counters to represent a posture different than that of the figure - see the guy above with the blue hat: he's actually kneeling. You can download the counters for free from our Downloads page.

Rules for spotting are an integral part of the game. Because the battlefield is chaotic and confusing, it's not always evident where everyone will be at any given moment. This allows stealthy individuals, such as the Soviet sniper at left, to hide out and pick juicy targets for his Sniper Rifle.

What's new in the second edition? If you have the First Edition book and liked it, that's good. Because you'll like the second edition book more. The production vaslues have improved. Game rules that did not work were removed and stuff that needed to be improved got fixed.

The turn sequence got seriously cleaned up with the introduction of a card activation system. You use a deck of cards. You assign a card to each soldier. That soldier takes all of his actions when the card is drawn. If the card came up too soon, you can delay a soldier's activation by suborning him to an officer who will activate later.

Vehicles and large objects no longer have hit points. Now they have Damage Thresholds, which when exceeded by damage, cause Crits to the vehicle, building or large object. If you're lucky, the crit will destroy it - if not, it'll just be damaged.

So visit our Store page and buy the rule book already! It's not expensive, and you'll get a lot of enjoyment out of it whether you play or not.

If you liked some of the photos on this page, note that they were all taken from games run by Red Shirt Games at conventions. You can play some of those scenarios by going to our Gen Glen Scenarios Page. They're free PDF downloads.

 
 

 

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